VAS Variations of Applied System
  • About
Field

Field

Published on
12/12/2016
Team
Chie Fuyuki (冬木千枝)Lichao QinMengyao Zhang 
Scale

local

Properties
Proximity
Research Base
Rather than meticulously controlling the final form through functionalism, a generative approach focuses on orchestrating the 'field' and 'rules' to foster optimal outcomes, ultimately entrusting the process to the system's inherent fluctuations.

「自分で形(結果)を細かくコントロールしようとする(機能主義)」のではなく、「最高の結果が生まれるための『場』と『ルール』を整え、あとはシステムの揺らぎに任せる(生成主義)」

Field, in physics, a region in which each point is affected by a force.
  • Basic
  • ‘Field’ in Design
  • Mechanism
  • Algorithm
  • Scalar Field
  • Vector Field
  • Design Patterns
  • Application in Design
  • │Rapid Prototyping
  • │Design Projects
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A matrix of invisible energy, or a ‘field’, is a way of explaining, ‘action at a distance.’ Contact forces - forces acted upon when objects are touched (as in friction) - can be explained by Newton's laws of motion. Non-contact forces - forces acted upon when objects are not touched (as in gravity) - are only described by the field. These fields are invisible, but we need to understand them before we can find explanations for the many natural phenomena of our world.

Basic

What is the world made of?

Although the ultimate answer to this question apparently remains unsolved, and is still one of the greatest unknowns in the field of science, any response you do get to the question will depend very much on who you are asking. A biologist might say it is a structure composed of living organisms, while a chemist is likely to insist the world is an enormous collection of molecules formed from atoms. A musician might argue it is a composition of musical notes; and a computer science enthusiast that reality is actually a complex computer simulation, echoing those we have seen in science fiction films like Matrix.

Public Domain. Image by Jamie Zawinski.
Public Domain. Image by Jamie Zawinski.

In physics, the world has been long explained as being made-up of both particulate matter and force fields. Quantum physics, in particular, holds that everything is formed only of ‘fields,’ and that what we think of as ‘particles’ are just excitations of those ‘fields’, like waves in an ocean. [1]  Using this argument, it is easy to imagine our world is simply a series of of numbers, a program running in some vast computer.

‘Field’ in Design

We are in the age of building information modeling, however, this does not mean the whole process of design is perfectly automated to achieve intelligence and singularity at every point of space, and especially to reflect its context. The grid system, for example, has, since modernism, been commonly incorporated, as a space basis of design, into many fields of design. It should be noted, though, that in the grid system, both the performative and aesthetic qualities of each cell become rather repetitive and less adaptive. This is where the field itself takes on a new importance with its excellent capacity, with progressive quantification at points of space that are manipulated by magnitude (strength) and direction.

Mechanism

In the study of Physics, some particular field examples include electricity, gravity and magnetism. In this article, we focus on two of the most abstract forms of the field. These abstract fields exist within the discipline of mathematics, and are some of major classifications of the field – scalar field and vector field, both often used as models of the particular examples described above.

A scalar is an entity which only has a magnitude – no direction. Examples include mass, electric charge, temperature, distance, etc. On the other hand, a vector is an entity that is characterized by a magnitude and a direction. Examples are electric fields, wind and fluid velocity, magnetic field, etc.

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Algorithm

Scalar Field

Color value

“Pixel art ”

One of the simplest use of scalar field in design is an example taking different formats of color data in a photograph. The following example first reads brightness of an input image at points of the space then place circles at locations of those points with varied radius defined by the brightness.

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Curvature

“Ribbed Structure by Curvature”

Curvature at points of a geometry can be data that design incorporates with. The example below is a design of ribbed structure thickness of which is determined by curvature.

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Sunlight

“Adaptive Façade - Shading”

Sunlight data at points of a geometry is quite exemplary field value to be incorporated in design. The example below uses Grasshopper plugin Ladybug for sunlight analysis. Higher the temperature on surface is, bigger opening each cell has.

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Vector Field

In design, the most common component that helps us to make vector field is ‘attractor’. Unless we have a wind velocity map or any other input that is composed of two essential vector field factors at points of our target space—magnitude and direction—, it is common to refer a relationship between points at the space and the ‘attractor’ that can be any geometry of our choice but to represent our interpretation of the space. Magnitude can be fulfilled by distance calculation and direction is simply the direction from points to the ‘attractor’. To understand this process fully, highly recommend to have a look at an exemplary usage of vector field at the Grasshopper Primer website presented by Modelab.

The following example is another example that does the same operation as the example introduced above. Distance as a magnitude is used as a scale factor while direction as an axis of rotation.

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Input: a surface. Condition: attractors (arbitrary lines and points)

Variation Factor: the size and rotation of panels Key Process

1: Paneling (Lunchbox)

2: Vary the size and location of panels. The scaling factor and center of scaling operation will be controlled by the distance and direction parameter respectively.

Output: A new surface or panels

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Vector Field Inversion
Vector Field Inversion

Design Patterns

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SCALAR FIELD Input param: distance Output param: opening size
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Variations in height and components’ opening
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SCALAR FIELD Input param: Curvature Key process: Slab thickness was varied by curvature
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SCALAR FIELD Input param: Distance Key process: Components were rotated according to the
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VECTOR FIELD Input param: Distance + Direction Key process: Transformation of paneling geometry at points
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Application in Design

│Rapid Prototyping

Mountain Morphologies 山脈表現Mountain Morphologies 山脈表現
Breaking BoundsBreaking Bounds
思うがままの世界思うがままの世界
Between Inside and Outside — Ambiguous Space 内と外ーあいまいな空間Between Inside and Outside — Ambiguous Space
Weaving on Curved SurfaceWeaving on Curved Surface
Weave reflection 紡がれる波によってできる光の反映Weave reflection 紡がれる波によってできる光の反映
Acoustic Ecosystem 音響生態系Acoustic Ecosystem 音響生態系
INTERSECTING – Rhythm of Shapes 律动穿插INTERSECTING – Rhythm of Shapes 律动穿插
Explosive Force - Breaking Bounds 打破边界Explosive Force - Breaking Bounds 打破边界
A Dome Morphing along CirculationA Dome Morphing along Circulation

│Design Projects

Symbiosis through Weathering | 時間経過に伴い崩壊を通じて自然と共生する建築Symbiosis through Weathering | 時間経過に伴い崩壊を通じて自然と共生する建築
Symbiosis through Weathering | 時間経過に伴い崩壊を通じて自然と共生する建築
重なり合い Layering | Spatial fusion through transparency 重なり合い Layering |
重なり合い Layering | Spatial fusion through transparency
Soft Terrain + Path - Planning StrategySoft Terrain + Path - Planning Strategy
Soft Terrain + Path - Planning Strategy
Animated Memento | 热闹的记忆Animated Memento | 热闹的记忆
Animated Memento | 热闹的记忆
Parking Tower For Electric Vehicle Program | 新能源停车塔 Parking Tower For Electric Vehicle Program | 新能源停车塔
Parking Tower For Electric Vehicle Program | 新能源停车塔
FLOATING URBAN BIO-MASS: SUPERIOR “SECONDARY ECO-SYSTEM” Planning | 浮城FLOATING URBAN BIO-MASS: SUPERIOR “SECONDARY ECO-SYSTEM” Planning | 浮城
FLOATING URBAN BIO-MASS: SUPERIOR “SECONDARY ECO-SYSTEM” Planning | 浮城
Seashell Beach ShadeSeashell Beach Shade
Seashell Beach Shade
Fun Strategy in CityFun Strategy in City
Fun Strategy in City
BloomBloom
Bloom
Waterscape — T-Stage - Landscape InstallatioinWaterscape — T-Stage - Landscape Installatioin
Waterscape — T-Stage - Landscape Installatioin
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  1. "Real talk: Everything is made of fields." Symmetry magazine. N.p., n.d. Web. 29 Dec. 2016. .
  2. Encyclopedia, World Heritage. "World Heritage Encyclopedia." Read eBooks online | World Heritage Encyclopedia. N.p., n.d. Web. 29 Dec. 2016. .
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